5 Skills Every Embedded GUI Developer Needs

Graphical user interfaces (GUI) are becoming more popular among embedded systems. The need for a convenient and connected interface is finding its way into wearable technologies, industrial equipment, commercial kitchens, and even home appliances. Throwing a GUI with a modern and sophisticated user experience (UX) on a device opens the door for many businesses’ use cases, but it can also add unexpected challenges to a design if the team does not have the right skillset.

Today’s post will explore the five essential skills that every embedded GUI developer needs to be successful.

Skill #1 – Graphics driver skills

The last skill that any team will think about when designing an embedded GUI, but perhaps one of the most important, is graphics driver skills. A graphics driver is the software that directly interfaces with the microcontroller or microprocessor graphics peripheral and is responsible for drawing the image on the LCD that the user sees and interacts with. The graphics driver is code that takes the image data from the rendering engine and tells the processor what it is drawing.

A good embedded GUI tool today will typically handle the graphics driver for developers. Developers need a hardware-agnostic rendering engine where most of the heavy lifting is done for them. There are several examples available in the embedded industry today, but let’s use Crank Software’s Storyboard for our discussion. Storyboard’s rendering engine is 90% agnostic to the hardware and is separate from the hardware board support package (BSP). There is a small 10% that is written for specific hardware to optimize rendering and leverage accelerators in specific hardware targets. The engine itself handles the graphics driver for the developer.

Since Storyboard handles developers’ drawing and graphics, why is it important to still have graphic driver skills? The GUI developer should understand what is happening under the hood so that they can resolve any issues that come up during implementation, leverage any additional optimizations, and have a familiarity with how the rendering engine works.

Skill #2 – Tracing and debugging

It’s good to be optimistic, but embedded systems today are complex, and the chances that something isn’t going to work as expected are relatively high. Therefore, it’s crucial to have tracing and debugging skills when something is not working or is perhaps working but not as well as one would like. A good debugger can pull data, observe behaviors, hypothesize, and ultimately improve the system behavior.

To minimize debug time, …

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